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UNDO_R A Undo the last action performed.
MACRO_R A Redo the last action performed.
UNDO_X This command Undoes the previous and redoes the current action.
MACRO_X This command redoes the previous and undoes the current action.
REDO_R The command Redoes the previous action.
RUN The command will make a run forward (always goes to the end of the list)
BACK The command will make a run backward (always goes to the beginning of the list)
FORWARD The command will move the cursor to the end of the list.
BACKWARD The command will move the cursor to the beginning of the list.
SAVE_N A save the last command, it is the same as « Save ».
SAVE_P Pause the script.
PAUSE_R The command Pause the script.
PAUSE_N Pause the script.
UNPAUSE_R The command Pause the script.
UNPAUSE_N Pause the script.
UNPAUSE_P The command Unpause the script.
UNPAUSE_R A Unpause the script.
UNPAUSE_N A Unpause the script.
UNPAUSE_P A Unpause the script.
AUTOSAVE The command Automatically saves the script.
AUTOSAVE_R Automatically saves the script.
AUTOSAVE_N Automatically saves the script.
AUTOSAVE_P Automatically saves the script.
UNDO_T This command Undoes the last action performed.
MACRO_T This command Redoes the last action performed.
UNDO_W This command Undoes the last action performed.
MACRO_W This command Redoes the last action performed.
UNDO_K This command Undoes the last action performed.
MACRO_K This command Redoes the last action performed.

3 map types can be exported. The first one, the Texture Map, transforms one of the shader channels into a texture map. Look for example at this vase model.
Its shader is a 3D solid texture, both in the diffuse channel and in the bump channel. To transform the channel shaders into a texture map, first be sure that the UV mapping of the object is an accurate one. Baker uses the UV map to transform 3D shaders into 2D texture maps, so if the UV mapping has 384a16bd22

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8 notes per octave.

TREBLE

F-2 Range: 60 – 160Hz.

This setting controls the loudness of the sound, within the following range. I suggest you adjust it until you get the best volume you can, without being to harsh.

F-1 Range: 22 – 27Hz.

This setting controls the frequency of the sound. I suggest you adjust it until you get the best tone you can, without being to flat.

OVERDRIVE

F-0 Range: 0 – 1.

This setting controls the amount of overdrive on the sound. It’s recommended you set it to 0%, as the sounds tend to sound dry and “dull” when overdriving.

Attack: Set this to about 0.3 seconds.

Decay: Set this to about 1.3 seconds.

Keyboard Range: Set this to about 0.25.

Attack is the length of time between a note being pressed and the note beginning to sound. In this case, it’s set to a slow attack, so you can play a note when you want it to. Decay is the length of time between when a note is pressed and when the sound starts to fade out. In this case, it’s set to a slow decay, so you can sustain the sound for as long as you want. Keyboard Range is the range of the keyboard where the sound is triggered. In this case, I recommend you set it to the entire keyboard. I suggest you do this, because the plugin will likely send multiple notes when one is pressed.

FADING: Set this to a longer attack and a longer decay.

Reed Playing Range: Set this to the reed playing range. I suggest you set it to the octave you plan to play.

SINGING: Set this to a longer attack and a longer decay.

MONO: Set this to a normal attack and a normal decay.

DEBLOODING: Set this to a normal attack and a normal decay.

BLUES: Set this to a normal attack and a normal decay.

DRUM: Set this to a normal attack and a normal decay.

NOTE

B: 10.5Hz.

C: 6.5Hz.

C#: 4.5Hz.

C#+: 2.

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